pimp my squid!
Textmode demo, invitation for TMDC12. Made rush and somewhat too late, but still, seems to have worked :)
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Sans Titre
An artistic demo made for and at BlockParty 2009, together with Virt of Brainstorm. Won 1st place.
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512b domination
A 512 byte intro single handedly made by polaris at the NVScene partyplace.
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Binary Alchemy
ND's big demo at NVScene, ended up 5th.
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TMDC lives again
Text mode demo, invite for TMDC 2008, first at BlockParty 2008, "collab with bawlz".
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clockwerck
Text mode demo, first at TMDC 2007, collab with xplsv.
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Psychedelia
Hidden in the vis preset names are greetings to ACiD, Andromeda (software development), CNS, Trixter, all the Northern Dragons who helped make and test this (and some who didn't, heh), and the FR gba coders, for the upcuber name. Yes, I know they're not cubes. Thanks to Willbe for making the demovibes mixes that make these look the best.
So to clarify: this is an installer for a bunch of 3d visualizations for windows media player - not technically a demopack or a music disk, sort of both. These were first shown at the BlockParty 2007 party to Trixter, Blackpawn, S_Tec, and a few others.
Angry flames about visualizations not belonging on pouet can start .......... now!
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Step back
4k intro, 4th at ASM 2007, sota in 4k thru poor youtubage, more or less :)
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Zik Tape
SID musicdisk for Win32. Music by cerror and 505/CP. 3rd at Block Party 2007 as wild.
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Trace-symbol
fuckings to nvidia, btw. The complex scene at the end had a nice envmap that worked on every machine and card EXCEPT the dual-card sLI geforce 8800 compo machine.
Ended up 1st at Blockparty 2007 anyway.
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Blockparty
Invite for Blockparty 2007. ended up 2nd at Numerica Artparty 2007. The weird pixelated glow and coder colors were ON PURPOSE! ..heavily inspired by Introversion's games and Tron.
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Signal to Droids
Textmode demo, 1st at TMDC 2006.
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K'Tr4kt
4k intro, 5th at Assembly 2006.
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S1GN4l.2.N01Z3E
Epileptic textmode demo about a killer bunny and his friend the fox. 2nd at TMDC 2005.
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Gigertron
Apologies to bernielomax and Soul D - luaplayer/mikmod messed up loading your samples and they all turned into static :( I still think the songs sound pretty cool though.
Also apologies to everyone looking at the lua script source for this thing, the dir is waaay too messy with extra crap, I'll put up a tidied up final ver soon.
Move the analog stick! It controls the 3d vector-shapes.
1st as wild at Pilgrimage 2005.
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IN4K Announcement Intro
Little 4K done with Armada to promote the launch of the IN4K site. Released at Pilgrimage 2005.
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ND-001: euroTRASH
demo, 1st at Pilgrimage 2005
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blobzilla 4000
4k intro, 4th at Assembly 2005.
music is made of a blend of GM and softsynth.
metaballs are a bit blocky, but RV left the group and his asm code is too fucked up^H^H^H^H^H^H^H^Hoptimized to fix.
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ND Xmas Music Disk 2004
A little something to help celebrate Xmas. Be sure to extract with folders; or it won't find the tunes properly.
Enjoy!
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Evo Pilgrimmix
This is a cute claymation-like remix of evolutio 4K for the Wildcompo. 2nd at Pilgrimage 2004.
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Rock Your Tits Off
GBA musicdisk, 8th at Pilgrimage 2004, wild compo.
All 4 first track are original (unreleased before party). Music by Soul D and cerror. Girl is Erin, she's hot!
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Pilgrimage GBA Slideshow
5th at Pilgrimage 2005 ain wild compo. Mostly the same code as the musicdisk, same font,same scroller...but more boobies!
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Cubetro
12k intro for Pilgrimage 2004. Ended up 2nd behind a 12MB demo.
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Evolutio
4K intro, 4th at Assembly 2004.
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Pilgrimage 2004 (invitation)
Invitation for Pilgrimage 2004.
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Polaris' Birthtro
little birthdaytro for our beloved Po!
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Zero
Textmode raytracer in 4k for TMDC 2003. Finished 3rd.
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X-Mas Demo 03
little xmas directortro by PatGroove, Umdesch and Marauder.
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0x0f
S_Tec freaking out again! 16bytes intro.
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Forests
4k intro, 5th at Pilgrimage 2003
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web distortion
Flashtro, 9th at Assembly 2003
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Etherium
4k intro, 14th at Assembly 2003.
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arcadia
Wild at Assembly 2003, not shown.
ARCADIA is a demo designed to run on arcade hardware. "why?" you may be asking. well, it seemed like a good idea at the time, thats basically it. I (Syntax) have wanted to do something cool with emulated arcade hardware since I first realised that it could be done. The result of many hours of hacking and reading through datasheets, ARCADIA is hopefully just the start of many more hours of hacking and reading datasheets :)
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